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06 August 2016

The Ruins of Castle Mukos [session 28]

Adventurer's Present
Bilbo, a hobbit
Mossmullet, a dwarfley cleric of winter's bite
Orsek, a dwarfley barbarian wizard

In the steamy shadow of White Plume Mountain, our (reduced) group of heroes began their initial circuit of the environs around that dread dungeon. Setting out from the relative safety of the Dead Gnoll's Eyesocket, they soon located a ruined castle on the eastern slopes of the mountain. They decided to enter the castle through one of the tumble-down walls toward one end of the jagged ruin. Almost immediately, they were set upon by groups of zombies which seemed to inhabit the place. After defeating those, they located a ghast hiding in some of the rubble of one of the half-crumbled tower. He put up a spirited fight, but proved no match for the questing heroes.

Upon closely examining the tower's central support pillar, the group found a secret stairwell leading down into some catacombs. They naturally had to tour this underground wonderland, to see what could be seen. They found a smashed up wizard’s library. All the books were ruined, but they found a hidden MAP OF THE INTERIOR DUNGEON OF WHITE PLUME MOUNTAIN! SCORE!!! They also fought off about a dozen ghouls, some rats, a swarm of bats, and other attractions of the catacombs. That accomplished, they rested up from their busy day before going even farther down the stairs to some deep caverns.

The next day's exploration of the natural caverns brought the team to a large well room, guarded by some sort of self-acting suit of armor. After bashing this bellicose plate armor into dust, they scouted the depths of the well water with Bilbo's shadow. They found some underwater passages leading to additional caverns. What followed was a risky, and ultimately unsuccessful, plan to swim to those alluring depths. After nearly drowning Mossmullet and Bilbo, they conceded defeat and began to return to the surface. Luckily, an alert hobbit spotted an oddity of the walls in the stairwell, and closer inspection revealed a secret door. Inside was a chest of gold, and one of the previously shadow-scouted caverns. A slight reworking of the prior plan resulted in underwater success! The group made it to the larger submerged cavern, where they again fought off a swarm of vampire bats.

That was enough adventuring for another day, so the exhausted group took another nap. When they awaken, they'll have to finish cleaning out the ruined castle and its subterranean menagerie of undead and uglies. Then they can get on with clearing out the environs of White Plume Mountain.

Party Experience Gained 
Combat: 1503 each
Exploration: 253 each

The Ruins of Castle Mukos

Here is what the adventurers see when they finally make it to what's left of Castle Mukos.

Not very exciting, I know...

Notes from Far Away [session 28]

Adventurer's Present
Bilbo, a hobbit
Mossmullet, a dwarfley cleric of winter's bite
Orsek, a dwarfley barbarian wizard

The adventurers choose to explore the surroundings of White Plume Mountain, and so set forth from the Dead Gnoll’s Eye Socket in a clockwise fashion.

As they are walking down the river bank, they are attacked by a mound of vegetation. The monster loses an arm on Mossmullet’s shield, but then Mossmullet is knocked unconscious and almost killed (he was down to his last Death Save).  But he survives with some lucky rolls and some help from Bilbo. They pursue the shambling monster, and Mossmullet kills it with his mace.

The adventurers make it to the ruins of Castle Mukos. They bash down a door in the side of the ex-castle and attract a swarm of 12 large rats. They oil-fire combo the first half of the rats, then 3 more are killed by Mossmullet. Bilbo uses a single ricocheting rock to kill the rest. Orsek animates a dead burning rat. They then go to the courtyard and find a group of twelve zombies, who are killed easily via the miracle of crits and elbow grease. They go into a tower and encounter more zombies. These are also killed.

Exploring the tower, they find a secret door that leads to a nasty ghast. They dispatch the foul undead, and continue their exploration.  They kill bats in an underground library, then go down through another secret door to find a ladder heading down into the darkest depths.  The flaming rat is thrown down the pit to light their way.  Heading down, they find an offshoot passage with many intersections.  These crypts are filled with ghouls, which our doughty adventurers dispatch.  The crypts lead to a strange occult room with a pit in the middle of it.  Before getting to investigate this fully, they are ambushed by more ghouls.  These too are dispatched post haste.  The pit is blocked with a sturdy grate.  Whatever could be down there?

This question and others will wait till later, as our weary adventurers decide this is a good enough place to rest for the evening.  They set the puppet Charly out with strict instructions to wake them if anything should come down the passage and curl up for some Z's.

[We actually continued playing, but our intrepid reporter figured this was a good place to stop taking notes - it got pretty late...]

Party Experience Gained
Combat: 1503 each
Exploration: 253 each