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10 July 2015

Down and Almost Out [session 15]

Adventurers Present
Bilbo - hobbitish rogue
Hugh Kha-Rez - draconian barbarian
Mossmullet (Ungart) - dwarfley cleric
Orsek Ungart - dwarfley barbarian wizard
Red Shpee - elfin rogue
Wilfred Fizzlebang - gnomic paladin

The adventurers continued their exploration of the lower level of Quasqueton, this time making good speed and covering the remainder of that level.  First up was the room with the pool of water, which proved relatively uninteresting other than a 15’ deep pool of icy-cold water, and a pile of indiscernible refuse on the other side of the pool from the entrance.  Only a narrow, acrobatically-challenging ledge led past the deep pool, and so the unarmored Orsek shimmied across to explore.  Unfortunately, what he found on the other side was 5 skeletons, who roused themselves to slay the lively dwarf.  Naturally, they screamed a shriek of 1,000 dying babies as they did so.  But Orsek survived the undead onslaught, and burned their boney bits to ash with his Burning Hands.

The adventurers next braved the rooms of the Humans (Howards?), where they discovered a small warren of carved-wall rooms, a staircase leading up to the upper level of the dungeon, and 6 zombinoids.  This undead challenge proved more difficult than the skeletons.  Each time the cursed rotters got knocked down, they just sprang back up again.  The unfortunate situation might have continued indefinintely until the inevitable demise of the living, except that first Orsek and then Bilbo managed the well-placed headshots necessary to actually achieve a full zombie kill.  Thereafter, the group was able to decapitate the downed corpse-critters before they could revive.


The group decided to do some more lower-level exploring before heading back up the stairway, so the next encountered the giant spiders’ lair.  Actually, they also located a giant emerald laying upon the passageway floor before that.  But they next creature-encounter was a passageway blocked by sticky spiderwebs.  Cobbling together some torches from the ruins of mining equipment back in the zombie room, the heroes put the spiders’ protective webs to the torch.  The (apparently intelligent) spiders cried out their dismay by saying “Here they come!”  This interesting revelation didn’t overly faze the party, though.  They still immediately began killing the articulate arachnids.  Except for Orsek, who decided that a spider-ride was what was needed from the pony-sized creatures.  Successfully jumping upon one’s back, he managed to ride it up to the cavern ceiling, before the spider caught a nasty Chill, and shattered into ice fragments.


A very odd rock was the next encounter of interest for the group.  A large, glowing magical stone, the rumors of which proved to be inaccurate, although not completely untrue.  Instead of granting a wish to a person who breaks off a chip and places it in his mouth, the magical stone simply did random, magical things to that person.  Bilbo got a dexterity boost, Mossmullet got teleported to another room, Fizzlebang’s shortsword was magically enchanted into a +1 sword, Orsek got a charisma boost, and Hugh
Kha-Rez was temporarily rendered an idiot by the magical boulder (we did actually notice a before-and-after difference).  If there was an effect on Red Shpee, they did not notice it.

Having determined that the magic glowing stone had given away all the buffs and bonuses that it would, the party explored a couple more empty rooms, and then headed back toward the stairway.  They encountered some leftover goblins on the way, but handily defeated them without incident.  Bedding down for the night in a relatively enclosed space near the stairway, they all gave thanks that they’d survived yet another day in the depths of Quasqueton.


Next session:  Up and at ‘em!

Party Experience Gained
Combat:  86 each
Exploration:  120 each

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