Adventurers Present
Bilbo - hobbit
Mossmullet - dwarfley tempest cleric
Orsek Ungart - dwarfley barbarian wizard
SMASH - dwarfley life cleric
Something bad almost happened to Brambleham. Something unforeseen and unexpected. Something wild and dangerous…an inebriated hobbit.
Having reached the safety and security of civilization in the form of the town of Brambleham, our intrepid adventurers took a week to pursue various forms of rest, relaxation and rejuvenation. The first order of business was to cash in the various treasures recovered from Quasqueton, selling off the strange and varied objects to those with the interest and gold to acquire them. The party’s efforts in the monster-infested caverns and forests of the southlands finally rendered up a fortune substantial enough to make clear that the entire endeavor was worthwhile: nearly 9,000 gp to split up amongst the four remaining adventurers. (The others must all have gotten lost in the woods?)Once obtained, all that gold quickly started burning a hole through the purses and pockets of the victorious party members, leading to all sorts of unprecedented activities for the group. The sedate dwarfley clerics were the least exciting. On the outskirts of Brambleham along the road to Deeyin Deel, Mossmullet erected a substantial roadside shrine to his fierce goddess Varga. Cousin SMASH tunneled beneath that shrine, creating a similarly substantial underground shrine to his beloved deity Temas Tunneller.
Orsek the necromancer’s activities were more interesting. Buying up some of the more dubious reading materials in town, he began a course of wizardly research into the darker mysteries of the multiverse in his quest for knowledge. His arcane inquiries did not go unnoticed, for sending out metaphysical tendrils of magical might into the cosmos brought about an unintended result: he gave demon prince Orcus a psychic noogie. The demonic “god” of undeath decided not to exact immediate retribution upon the offending magician, but slyly warned him that the price of a future favor might be requested of the dwarf, and that such a request had best not be ignored.
All of the more cerebral endeavors of the dwarves having been concluded, the heroes set about painting the town. SMASH caroused a little bit, practicing moderation and good common sense. Mossmullet drank a bit more, but no letters home were called for. Orsek really tied one on, but perhaps thanks to his dwarfley constitution, no ill effects were invoked other than overindulging and spending too much gold. And then there was the hobbit. Bilbo ate and drank all that was offered to him for most of the week, if his pub tab was any indication. Outpartying all three dwarves combined, Bilbo wandered from establishment to establishment with reckless abandon. Which perhaps explains why he almost burned the town down. Luckily (being a hobbit after all) he managed to put out the literal and figurative fires he caused before any major disasters befell the sleepy hamlet. Still his actions were noted and the word is out on Bilbo. The locals are apt to be wary and suspicious of any further activities of the puny partier.
The only other activity of note was that Orsek and Bilbo built a greatroom and kitchen, attached to the roadside shrines. They also bought a sturdy locking chest to store their valuables. Which all the party contributed some gold and valuables to, before heading out North toward their next adventure – White Plume Mountain! Mossmullet, apparently overcome with godliness after erecting a shrine to his goddess, asked her for the favor of guiding divination about their chances in the bowels of that fearsome peak and whether the stout adventurers were up to the task. She answered that the road was long, and would harden them to their mission along the way.
The group being both plucky and bellicose, they were undeterred by such half-hearted endorsements. They bought up some provisions and set out along the east side of the river up to Chedderbend and White Plume Mountain. They walked a full day before spotting an odd Stonehenge-like mounded circle of obelisks in which to possibly camp. A thorough investigation of the spot revealed a man-sized tunnel hidden underneath one of the many tumbled rocks and boulders. The party trod the rough-hewn stairs deep into the earthen mound, until they came upon a moldy crypt. Inside were three sarcophagi, wherein were interred Roderick, his brother Broderick, and their father Hoderick (who was not to be disturbed). They curious group nonetheless opened the first sarcophagus, thereby awaking all three of the undead monsters from their restless slumber. The first two corpses were easily dispatched, being nothing more than well-armed skeletons. But the father proved something more fierce and evil. Exuding some ancient type of evil, waves of crackling black energy draped the angry crypt lord as he attacked the living pests. This frightful fiend proved too powerful to be injured by regular weaponry. Luckily, both Bilbo and Mossmullet had thought to “silver” their favored bludgeons back at Brambleham, so the party was far from disarmed. SMASH invoked the feared Shovel of Termas, which floated over to join the attack upon the awakened horror. Orsek threw Chromatic Orbs, wounding the fiend with his wizardry. Although the crypt lord’s very touch drained some of the life force from hapless Mossmullet, the adventurers eventually prevailed over the undead. Their reward came later on, in the form of hundreds of gold pieces and a translucent blue short sword of Frost. These treasures were hidden further on in the dungeon, secreted behind a massive boulder which took all the group’s strength to roll out of the way. Also located was a small shrine dedicated to Varga herself, who was apparently a favorite of the recently re-departed. Who knew? Mossmullet made amends for his transgressions against fellow followers of his fearsome goddess, sacrificing a day’s rations at the shrine. And then the party slept the sleep of the living, in a tomb recently claimed only by the (un)dead.
Party Experience Gained
Combat: 54 each
Exploration: 37 each
[they also gained between 50 and 2500 experience each by spending money on feasts, shrines, kitchens and magical research]