They were threatened by some Magic Mouths, but were unimpressed.
They came across the remains of some previous explorers who had not fared well. Corpses were strewn about an intersection of corridors. When examined, some of these attacked! But the zombies were defeated.
They took the left passage, which after a bit, turned left again. After another while, they came to a passage on their left with a secret door. They followed it, coming to a T intersection. They turned right. And promptly exited Quasqueton they way they had come in!
They re-entered the dungeon. And this time they learned their lesson. No, not the one about mapping being a good idea, but at least that three lefts and a right equal a U turn...
Wandering the halls, they encountered:
- An abandoned dining room
- An abandoned kitchen
- An abaondend lounge, with a large statue and a giant poisonous spider! Which was defeated.
- Winding passages
- Many small empty rooms
- A small room with an orc guarding a pie. Attempts to trick the orc into giving them the pie were tragically unsuccessful, and combat was joined. The orc was slain and the pie taken.
- More winding passages
- Some wandering zombies. Don't forget to make sure they're really dead...
- Three guest rooms. One of which housed several orcs. The dirty orcs were slain. Alas, the dungeon pie was lost in the scuffle. Another lesson learned: climbing into bed with a bunch of dead orcs can result in a bad case of Dungeon Funk. Unpleasant, but not fatal or even crippling (this time at least).
- Still more winding passages. Still no mapping, though.
- Some horrbile mosquito-bats. But they were easily defeated.